Draw & Slay
About the Game
This is a prototype for an idle card-based RPG, loosely inspired by MineCards. The core gameplay is simple: draw a card, and your character acts based on its effect.
I'm a game programmer, and this is my first attempt at making an indie game. I’m not sure whether this prototype has the potential to grow into a full game, so I’d love to hear your feedback!
Tips & Strategy
- Icons guide:
- ⬆️First icon – Buy new cards
- 📖Second icon – Upgrade character stats
- 🛠Third icon – Modify your deck (currently only allows card removal)
- 👾Fourth icon – Unlock new monsters
- First upgrade card is crucial—invest in it early.
- Early game tip: Buying multiple "Draw 3 Cards Immediately" skill cards can speed up progression.
- Skill cards (marked with a diamond icon) increase in price as you acquire more—plan your purchases wisely.
Published | 15 hours ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | ChipsNova |
Genre | Card Game, Role Playing |
Made with | Unity |
Tags | Deck Building, Idle, Incremental, Prototype |
Comments
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fun fact:you can kind of softlock yourself out of the ability to remove/change cards:you initally start with 20 tools.didnt even know their purpose until late game after the final boss when I tried checking out other cards for fun.at some point I had a full deck again but only like 6 tool left.
Basically if I had used up all tools by removing cards and hadnt put at least one tool card in, there would be no way to get tools ever again.so I couldnt remove cards anymore and therefor would be stuck with the current deck.
wasnt an issue for me given how good I am (lol) but if I were to type to frequently change my deck I would hve early on encountered this problem.
just imagine it:
you have an attack and buffs only deck currently, already using the max possible capacity and got no tools.no problem for the moment. but once you get to the next enemy, your strength might be inadequad so you would like to change your dekc up.but guess what?
you cant cause no tools left from the previous card switches.unlucky you.if you didnt at least have a tool card in your belt (which we assume you dont) and you have no upgrade card either, then your strength cant grow, you also cant change to a growing strength kind of deck.yep, softlocked due to strength unable to increase anymore.
just saying, not an issue for me but thought of it here.
maybe make buying single tools at pretty high gold price, so it is at least possible to escape the softlock sooner or later.
Well I kept playing til I maxed everything so I guess it's pretty good haha. Nice work!
Happy to hear that!
The game concept is pretty cool. However it felt pretty boring to me at current stage. I think mostly because of the lack of challenge. I have no reason to fight stronger monsters even if they drop more gold as it's pretty easy to obtain very strong cards at the beginning. You could unlock stronger cards with stronger monsters or you could introduce player level and experience. Every enemy can give you XP only to the certain player level.
I also don't like that shield resets on enemy death AND deck shuffle. I think you should keep one of these OR always shuffle deck after enemy death.
Powerful stuff should be unlocked progressively. Makes sense!
Very Nice game, very stable, well made.
Glad you think so! Let me know if you have more feedback
Upgrades should list how much more they add.
Special attacks should deal the damage they do +1 so you don't have to keep a basic attack if you don't want.
These changes will make the game much more convenient. Thanks!
Would love to see more polish and maybe scail the attacks based on characters stats, and give them a % of damage based on stats
Yeah. I’m also thinking about how to add more depth to the numbers