About the Game

This is a prototype for an idle card-based RPG, loosely inspired by MineCards. The core gameplay is simple: draw a card, and your character acts based on its effect.

I'm a game programmer, and this is my first attempt at making an indie game. I’m not sure whether this prototype has the potential to grow into a full game, so I’d love to hear your feedback!

Tips & Strategy

  • Icons guide:
    • ⬆️First icon – Buy new cards
    • 📖Second icon – Upgrade character stats
    • 🛠Third icon – Modify your deck (currently only allows card removal)
    • 👾Fourth icon – Unlock new monsters
  • First upgrade card is crucial—invest in it early.
  • Early game tip: Buying multiple "Draw 3 Cards Immediately" skill cards can speed up progression.
  • Skill cards (marked with a diamond icon) increase in price as you acquire more—plan your purchases wisely.
Published 10 hours ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorChipsNova
GenreCard Game, Role Playing
Made withUnity
TagsDeck Building, Idle, Incremental, Prototype

Comments

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The game concept is pretty cool. However it felt pretty boring to me at current stage. I think mostly because of the lack of challenge. I have no reason to fight stronger monsters even if they drop more gold as it's pretty easy to obtain very strong cards at the beginning. You could unlock stronger cards with stronger monsters or you could introduce player level and experience. Every enemy can give you XP only to the certain player level.

I also don't like that shield resets on enemy death AND deck shuffle. I think you should keep one of these OR always shuffle deck after enemy death.

(+1)

Very Nice game, very stable, well made.

Glad you think so! Let me know if you have more feedback

(+2)

Upgrades should list how much more they add.
Special attacks should deal the damage they do +1 so you don't have to keep a basic attack if you don't want.

These changes will make the game much more convenient. Thanks!

(+1)

Would love to see more polish and maybe scail the attacks based on characters stats, and give them a % of damage based on stats

Yeah. I’m also thinking about how to add more depth to the numbers